![]() ![]() Gauntlets Intro and OverviewĪs we mentioned just now, and as you can probably tell from the title of this article, the Gauntlets in Brawlhalla are a powerhouse of combos and mixups. So without further ado, let’s get started with this Brawlhalla Gauntlets guide. And this is exactly what you’ll find in the following paragraphs. However, as one of our favorite weapons, alongside the Hammer and a few others, we decided to create an intro article on the Gauntlets, giving a brief overview of the weapon, going over its basic moveset, and talking about some strategies to use them correctly. There’s quite a lot to discuss when it comes to properly wielding the Gauntlets in Brawlhalla-far too much to cover in a single text guide. This deception is due to its fast and easy initiators, while its wide array of follow up attacks and combos require both skill and knowledge to pull off correctly, not to mention that they also require players to accurately read their opponents and frequently catch them with the mixups. This is one of those weapons that feels deceptively simple to use when you’re starting out, but that has a vast ocean of complexity beneath the surface. However, keep in mind that the game receives constant updates and that changes how certain things work.The Gauntlets in Brawlhalla is one of the game’s twelve weapon types, featuring swift and powerful moves that flow very well with each other but that, at a glance, can seem quite unintuitive and unwieldy. That’s every single weapon and its combos and strings in Brawlhalla! We hope this helped you out and we’re here to answer any questions that you might have. SLight -> nLight -> dLight Brawlhalla Orb Combos: Just mix up the usual nLight, sLight, and dLight attacks with each other. And the only thing that makes these characters specific besides their frames are the signature moves which will be involved. As I said, the combos are mainly based on what weapon you have equipped – or if you have any weapon equipped at all in some cases. Now that we have the terminologies out of the way, it will be easier for us to discuss and understand the combos. For example, eAir means when the jump is about to end. When this is written before a command, it means that action is just about to end. ![]() Keep in mind that unlike combos, Strings are not absolute and that means there will be many random strings that you can find that aren’t listed here. ![]() However, unlike combos, they are much more likely to be broken out of and usually don’t even make it that difficult. Strings are similar to combos in the sense that they are a mix of different moves coming together. This is not true in every case, but it mostly applies as a rule. They follow the same terminology as the other attacks, such as dSig, nSig, and so on.Ĭombos are moves which cannot be broken out of until the thing is over or the player using it misses. These are the signature moves that are specific for the legends that the player uses. Holding down on the ground and pressing the heavy attack helps you hit the ground with both strength and speed. The recovery move is self-explanatory as it helps you recover by pressing any movement button besides down to recover from an animation. Same as the other air ones, it means holding down while in the air just like dLight. This means that you’re in the air and are holding a side like sLight. This is the same as neutral Light but you’re in the air. This means pressing the light attack button while holding down on the movement of your character. This means pressing the light attack button while holding your character’s movement towards the left or right sides. This simply means pressing the light attack button with no particular direction selected. And to do that – we need to first take a look at the game’s terminology itself. However, the combos have to be mentioned with the game’s terminology to make it easier to understand what the player is supposed to do. In this guide, we’ll be discussing all of the combos for every single weapon in the game. So, the different potential of pulling off cool combos in the game relies on the weapon that your character has equipped and can be learned off of that. One way that Brawlhalla manages to make its balancing simpler in the game is that the combos are based on the weapons that your character uses rather than something that your character does exclusively to them. Brawlhalla is a competitive fighting game and if there’s one thing that you know for sure is going to be a part of this genre it’s the fact that there are going to be tons of unique combos and strings to pull off in the game.
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